The Mind's Eye universe can be experienced on your own time, with your own creations and your own side stories. The paper and dice designed roleplaying game called 'Dreamweaver' will allow you to express your own love for the Mind's Eye universe and will allow 'you' to be the hero!
The DreamweaverRPGplaytest package is now available to download from the Mind's Eye web site. The package includes everything you need to start playing Dreamweaver, including the playtest version of the core rules, a character sheet, and a pre-made adventure.
We're asking all playtesters to play through the provided adventure at least once before you start making up your own adventures.
We'd appreciate any and all feedback you may have, but there are a couple things in particular that we'd like to get your opinions on:
We wanted the combat system to be quick and easy to use, but we didn't want fights to be over after a single dice roll. Do you think the combat system achieves this, or is it too lethal, or do combats take too long to resolve?
The dreamweaving ability has proven to be a challenge to balance. Do you find dreamweavers to be adequately balanced with other character types, or are they too powerful, or are they too weak?
Are there any rules that are difficult to understand, either because they were poorly written, because there aren't enough examples, etc?
Are there any important rules that seem to be missing or need to be expanded?
What part of the rules do you see as needs improvement?
What part of the rules did you enjoy the most?
Download the playtesters package HERE.
The Dreamweavers RPG is now being released for open playtesting. We've gone about as far as we can go with in-house playtesting and feel that we're now ready to get other groups involved.
If you’re interested in helping us playtest the Dreamweavers RPG please contact us Here.
Groups will be provided with a playtest version of the rules, a simple character sheet, and a playtest adventure. We’d like playtest groups to run through the provided adventure at least once, but otherwise you’re encouraged to come up with your own characters and adventures. Now’s your chance to make imagination reality as a dreamweaver, show off your superhuman abilities as a half-blood, or utilize skills and equipment to their fullest as a human struggling to survive in war between powerful supernatural beings.
For more information on the game Dreamweaver, please see Here.
For more information on the story of Mind's Eye, please see Here.
In the Dreamweavers rpg there wont be anything like classes, races, or levels. Instead, each character will be built on a pool of points. This will allow players to make the characters they want to play (within certain limits) and that fit the type of campaign being played (political, espionage, combat heavy, etc). Although there will be a fair amount of freedom when it comes to character creation, the dreamweaving and half-blood abilities can't both be given to the same character. This separates characters into three main types; half-bloods, dreamweavers, and "humans". Each type of character has it's own set of strengths and weaknesses.
Half-bloods are those who are part angel or part demon, typically because one of their parents or grandparents was a full-blooded angel or demon. These characters tend to be the most specialized of the three types. They excel in a couple of Traits, usually achieving levels well beyond the maximums for normal humans. Unfortunately, focusing on a couple Traits costs a lot of character points, so half-bloods wont have many Traits and most of them will be below average. Half-bloods are good for players who like to do a couple things really, really well.
Dreamweavers are those with the power to manifest objects using the power of their imagination. These characters tend to be the most versatile of the three types. The ability to dreamweave allows dreamweaver characters to adapt to almost any situation they find themselves in. The dreamweaving ability costs a lot of character points though, which means dreamweavers tend to have only a few average to below average Traits. Also, deamweaving takes time to use, so if a dreamweaver doesn't have time to prepare they can find themselves in a lot of trouble.
Technically all characters in the Dreamweavers rpg are human, or at least mostly human. However, the term human is also used as a catch-all for characters that aren't half-bloods or dreamweavers. Humans can have minor supernatural abilities, but typically they're just normal humans. Because humans aren't increasing a couple Traits to superhuman levels, or dumping tons of character points into the expensive dreamweaving ability, they tend to have the most Traits. This makes humans perfect jack-of-all-trades. They don't really excel in any one area like half-bloods and dreamweavers can, but they can be competent in a number of different areas all at the same time.
Depending on what the players want to play, and what the GM wants for his campaign, groups can be made up entirely of one type of character, or a mix of the three. Like in most points-buy character creation systems, there will be a huge variety of different characters that can be made. It's up to the GM to work with the players and make sure the characters are appropriate to the campaign he's going to run. However, as this is Dreamweavers, players should always be encouraged to use their imagination to come up with interesting and unique characters.
The first battle continues as Producer Thomas M. Gofton and Game Designer Michael Edwards continue to test Dreamweaver the Role Playing Game. Catch some rare footage of Guest Director James Golden who makes an appearance in Dreamweaver as well as Mind's Eye series footage of Both Sean Lui (Koji) and Cameron Parkinson (Shadow's Hand Minion). The kinks are being worked out and the game play mechanics are still being tweaked, but get ready because beta testing will be starting soon!