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Tag: rpg

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Mind's Eye at Gen Con

MIND’S EYE and INSTANT FX are Game on at Gen Con

Every August in Indianapolis, IN, the largest gaming convention of its kind in North America takes place at the Indiana Convention Centre. Gamers of all strips, colours and creeds, descend on Downtown Indy to roll the dice, make their move and play their hand, and MIND’S EYE is in the thick of it.

Synn Studios and Lynnvander Production’s acclaimed fantasy-adventure series is a guest of Gen Con, and along with exhibiting the series, hosting a number of panels, and shopping the Dreamweaver role-playing game, the visual effects team of MIND’S EYE is offering a unique new service of their own: Instant FX.

Instant FX offers fans a rare chance to gain the super-powers and other abilities that they’ve only been able to dream(weave) about. A 10-second film clip is made of the fan performing their selected superpower. The clip is then taken by Synn’s visual effects artists who can create said superpower in as little as 30 minutes. Of course, the more complicated the effect, the more time it takes, but most fans get to walk away with their completed, effects-filled film clip on a stylized MIND’S EYE zip drive.

The options that the effects team are able to is continuing to grow, so look for the Instant FX booth, coming soon to the Chicago Comic Con Wizard World starting August 11th through 14th.
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Playtest Dreamweaver RPG

The Dreamweaver RPG playtest package is now available to download from the Mind's Eye web site. The package includes everything you need to start playing Dreamweaver, including the playtest version of the core rules, a character sheet, and a pre-made adventure.

We're asking all playtesters to play through the provided adventure at least once before you start making up your own adventures.

We'd appreciate any and all feedback you may have, but there are a couple things in particular that we'd like to get your opinions on:

We wanted the combat system to be quick and easy to use, but we didn't want fights to be over after a single dice roll. Do you think the combat system achieves this, or is it too lethal, or do combats take too long to resolve?

The dreamweaving ability has proven to be a challenge to balance. Do you find dreamweavers to be adequately balanced with other character types, or are they too powerful, or are they too weak?

Are there any rules that are difficult to understand, either because they were poorly written, because there aren't enough examples, etc?

Are there any important rules that seem to be missing or need to be expanded?

What part of the rules do you see as needs improvement?

What part of the rules did you enjoy the most?

Download the playtesters package HERE.