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Tag: spawn rates

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Victory at Gen Con 2011

This past weekend, gamers of all stripes gathered in Indianapolis, Indiana for GenCon, the largest convention of its kind in North America. So what was the crew of MIND’S EYE doing there? Why picking up some hardware, of course.



The final four episodes of MIND’S EYE’s initial season were screened as part of the con’s film festival, along with several other submitted webseries, short films and features. At an awards ceremony on Sunday, the winners for each category were announced and MIND’S EYE came out the winner for Best Series. The prizes, as awarded by Troma Entertainment co-founder Lloyd Kaufman, included a trophy, a free exhibit booth at next year’s GenCon and a copy of Kaufman’s DVD Box Set Make Your Own Damn Movie!: Secrets of a Renegade Director.

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But it wasn’t all awards at the show. The MIND’S EYE crew was working hard at the booth creating Instant FX, a unique service where fans could get a picture or video of themselves with a visual effect of their request. As well, MIND’S EYE producer/creator Thomas M. Gofton participated in a number of panels and the DREAMWEAVER role playing was play-tested once again for the attending gamers.

All-in-all, it was a solid weekend of fun and accomplishment for the MIND’S EYE team. Coming up next: a stop this weekend in “The Windy City”Chicago – for the local Wizard World con. Then, we’ll be returning home for the National Fan Expo in Toronto at the end of the month. Keep your eyes peeled; MIND’S EYE may be coming soon to somewhere near you.
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Mind's Eye Video Game

Mind's Eye the Fantasy/Sci-fi series has been developing a video game and it's in full swing. As the games designers, Team 7 Productions, we build upon the existing concept of a top-down action game, we intend to improve gameplay mechanics by balancing things like spawn rates, power-up durations, and upgrade requirements.

Some of the things we want to incorporate and have implemented for future conventions include additional levels and tougher, more dynamic enemies. We also plan on introducing new playable characters and, based on feedback from people who have tried early versions of the game, it's looking like the next Dreamweaver that players will be able to take control of will be either Koji – The Ninja, or Mark – The Templar Knight.
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Each month the video game develops it's own taking on a new face to the population. So far we've tested the game at a half a dozen conventions including the Calgary Entertainment Expo, Polaris 25, The London Film and Comic Con and the ever popular Anime North.

We're expecting the game to grow as we round the corner to an official release date tentatively aimed for the fall of 2011, in the meanwhile, the latest version of the Mind's Eye game will be on display and available for play testing at the upcoming Gen Con Indy in Indiana as well as ConBravo, the Wizard World's Chicago Comic Con and the National Fan Expo in Toronto on the last weekend of August.